DreamCore, an AI game platform operated by NEIGHBOR, is expanding its free offering of the 'Game Creation x AI Learning' program to primary and secondary schools, universities, educational institutions, local governments, and communities nationwide.

NEIGHBOR has already conducted programs for over 2,000 students, parents, and professionals across various settings, including schools, local governments, and corporate AI training sessions. Building on these experiences, the company has confirmed that game creation is highly effective for AI practical training and is now offering this program free of charge to educational institutions across Japan.

In this program, participants experience generating, playing, and sharing browser games by communicating their ideas to an AI using natural language. This fosters an understanding of generative AI and creative application skills. It is a unique hands-on AI educational program in Japan that enables students to 'learn by engaging with cutting-edge AI while having fun.'

Web Version: https://dreamcore.gg/ iOS App: https://apps.apple.com/us/app/dreamcore-ai-game-builder/id6752317521

Why 'Game Creation' is Highly Effective for AI Practical Training

Through programs involving over 2,000 participants, NEIGHBOR has become convinced that game creation is the optimal subject matter for acquiring the literacy required in the age of generative AI. The reasons are as follows:

- Training to articulate ideas To have an AI create a game, participants must clearly explain 'what kind of characters,' 'what kind of world,' and 'how they move.' This serves as training to hone 'prompt design (verbalization power),' which is the most critical skill in the generative AI era.

- Experience trial and error with AI Games may not turn out as intended on the first instruction. By repeatedly trying to adjust elements—such as 'make the characters larger' or 'add more enemies'—participants intuitively learn the manners of dialogue with AI and understand the strengths and weaknesses of the technology.

- Cultivating an 'evaluating eye' for AI output Participants play the completed game and decide, 'this part is wrong' or 'I want to change this,' and then ask the AI to make corrections. Through this process, they naturally develop the power to critique and improve AI-generated content rather than accepting it at face value.

- Sense of achievement from creating tangible results Because the results remain in a visible form as a 'playable game,' the sense of achievement is extremely high, sustaining motivation to learn.

- Naturally acquiring a loop of failure and improvement Participants experience the engineering and scientific thought process of 'it didn't work -> fix it -> try again' within the enjoyable context of a game.

- Sharing works with friends and family Participants send the URL of their completed game to friends and family to receive feedback. Sharing knowledge with others helps consolidate it and creates opportunities for communication.

All of these elements are packed into the single experience of game creation. It provides a three-dimensional and realistic learning experience that cannot be obtained through classroom lectures for AI education.

Content of the Offered Program (Free)

NEIGHBOR offers the program in the following formats:

- Game Creation Experience Sessions A hands-on program where participants actually use DreamCore to create, play, and share games. Flexible for any size, from a single class to an entire school.

- AI Training & Workshops A hands-on training session that combines game creation with learning about the mechanisms, utilization methods, and risks of generative AI.

- Lectures & Special Classes Lectures by NEIGHBOR team members, including the CEO, on the state of creativity in the generative AI era, how to engage with AI, and the future of work and learning.

- Q&A Sessions The team working at the forefront of generative AI engages directly with students to answer questions ranging from simple inquiries to essential ones.

Supported Regions and Formats

To reach as many schools and educational institutions as possible, NEIGHBOR provides the program through the following systems:

- Within Tokyo and its suburbs (areas reachable on a day trip, such as Kanagawa, Chiba, and Saitama): Free on-site programs are provided. - Regional cities nationwide: Many cases can be accommodated. Please inquire about the conditions. - Online: Available to everyone nationwide. Supports Zoom and other preferred platforms.

*Program content, scale, and duration are flexibly customized according to the target grade, number of students, and objectives.

Target Audience

- Elementary schools, middle schools, high schools (integrated learning, information, technology, home economics, special activities, etc.) - Universities, graduate schools, vocational schools (information departments, education departments, etc.)

FACT BOX

  • Source: PR TIMES
  • Category: Event
  • Products / services: DreamCore