Born Digital Co., Ltd. (Headquarters: Chiyoda-ku, Tokyo, CEO: Kazuya Shin, URL: https://www.borndigital.co.jp) will release "How to Create Vegetation Environments for Game Backgrounds: Reproducing Realistic Plants with UE5 + Blender + SpeedTree" (Author: Chico Spans) in mid-August 2026.
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Move beyond backgrounds made by simply placing assets. A lifelong "theory of vegetation creation" that won't be shaken by tool updates.
"Vegetation," which greatly influences the visual quality of games.
In an era where you can create a passable scene by downloading and placing assets from online libraries. However, can you logically explain "why it takes that shape" and "how to give it the persuasiveness of being handmade"?
This book is a comprehensive guide to creating high-quality vegetation from scratch for games.
It teaches you the "process" and "way of thinking" that will be useful throughout your career, not just superficial tutorials, by leveraging industry-standard tools such as Unreal Engine 5, Blender, SpeedTree, and Substance Designer.
Features of This Book
KEY FIGURES
・Hybrid Approach of "Manual Work" and "Procedural"
While benefiting from procedural creation methods with SpeedTree, this book deliberately emphasizes understanding the structure through manual work (Blender and Substance Designer). It cultivates the ability to control with intent, rather than relying on tools to "do it for you."
・Practice of Unique Texture Creation and Photogrammetry
You can learn techniques to create materials from scratch, such as building texture atlases from photos of familiar plants without relying on existing libraries, and capturing tree trunks using photogrammetry with RealityScan.
・Explanation Based on Theory: "Why Are These Settings Used?"
It carefully explains the technical and artistic reasons, not just mimicking numbers, such as "how vertex colors (RGB) work with wind shaders" and "why these nodes are connected."
Production Flow You Can Learn from This Book
・Observation and Planning: Reference collection and analysis using PureRef
・Undergrowth Creation: Unique texture atlas and mesh creation using Photoshop, Substance Designer, and Blender
・Photogrammetry: Capture of tree trunks using RealityScan and import into UE5
・Tree Construction: Procedural tree generation using SpeedTree (compatible with v9.5/v10)
・Shader Construction: Setup of realistic wind materials (secondary wind/cluster sway) controlled by vertex colors
・Scene Integration: Completing high-quality environments on UE5 using Megascans and Fab
◼️ Recommended for:
・Intermediate Background Modelers/Environment Artists: Those who want to break away from combining existing assets and create original vegetation on their own.
・Game Developers: Those who want to elevate their visual quality to the next level, including advanced wind shaders and optimization in UE5.
【About the Author】
Chico Spans
Chico Spans is a vegetation artist with over 10 years of experience. After building a track record at Sticky Studios, he participated as a freelancer in the production of the historical blockbuster "PUBG." He then worked on vegetation for the BAFTA award-winning "Forza Horizon 4" at Playground Games and "Avatar: Frontiers of Pandora," which was hailed as "the most beautiful game," at Ubisoft. He is currently employed at Epic Games, where he is dedicated to improving the quality of photorealistic plants and flowers and developing new technologies in Unreal Engine and other platforms. In parallel, he also serves as a mentor at Vertex School, focusing on nurturing the next generation.
Other Born Digital Book Information Here
Born Digital Website: https://www.borndigital.co.jp/
Born Digital Publishing Division X: https://x.com/bd_publishing
Book Overview
Book Title
How to Create Vegetation Environments for Game Backgrounds: Reproducing Realistic Plants with UE5 + Blender + SpeedTree
Price
5,280 yen (4,800 yen + 10% tax)
Published/Released by
Born Digital Co., Ltd.
ISBN
978-4-86246-672-3
Total Pages
212 pages
Size
B5 standard size, all color
Release Date
Mid-August 2026
Author
Chico Spans
Reserve on Amazon Here
FACT BOX
- Source: PR TIMES
- Category: 書籍発売
- Organizations: Sticky Studios / Playground Games / Ubisoft