Classroom Adventure has won the Learning & Education category at the World Summit Awards (WSA) 2025, an international award organized within the framework of the United Nations. CEO Imai attended the awards ceremony in Vienna, Austria. This is the 8th time in the 23-year history of the award that a Japanese entity has been recognized. The company's approach to information literacy education, utilizing gamification to address the global challenge of misinformation, was highly praised.
The Escalating Issue of Misinformation In recent years, the spread of misinformation and disinformation has become a serious social problem due to the proliferation of social media and the rapid development of generative AI technology. In the World Economic Forum's Global Risks Report, 'misinformation and disinformation' was cited as the most concerning global threat for two consecutive years. In Japan, misinformation has caused major social disruption, such as hampering rescue efforts during disasters. As young people are particularly noted for high rates of sharing misinformation, fostering literacy to question and verify information is urgent.
About the World Summit Awards The World Summit Awards (WSA) were established in 2003 under the framework of the UN World Summit on the Information Society (WSIS) to honor digital innovation. Over 180 countries participate to select outstanding initiatives contributing to solving social issues.
Classroom Adventure's programs, 'Ray's Blog' and the 'Youth Verification Challenge,' were the focus of this recognition. They were highly evaluated for implementing practical initiatives that incorporate game elements into the complex and difficult challenge of misinformation. By designing experiences where learners learn proactively rather than highlighting fear, they successfully achieved this recognition.
Classroom Adventure's Initiatives 1. Information Literacy Education Program 'Ray's Blog' 'Ray's Blog' is a media literacy program centered on misinformation. It is currently provided to educational institutions in 14 countries. Through mystery-solving games that utilize stories and the real internet, participants naturally acquire the verification techniques used by professional fact-checkers. By learning the three steps of 'questioning,' 'investigating,' and 'judging,' participants develop the ability to distinguish truth without being swayed by information.
2. International Competition 'Youth Verification Challenge (GenAsia Challenge)' An international competition for youth aged 12-24 to compete in fact-checking skills. Classroom Adventure took over the program from Google's 'Youth Verification Challenge' in 2024 and organizes it in collaboration with the Japan Fact-check Center (JFC) and various Asian fact-checking organizations. Through team competitions, participants vie for speed and accuracy in verifying information.
Future Development Following this award, Classroom Adventure will further strengthen collaboration with international educational institutions and organizations to accelerate its global expansion.
FACT BOX
- Source: PR TIMES
- Category: News
- Organizations: Google