HDL LLC (Headquarters: Hyogo Prefecture, Representative: Kimie Yoshida) has launched "Multiple Drone Lessons <Drone Show Idea>" for schools, which enables the design, verification, and actual use of multiple drone movements. This service is designed to connect the entire flow of designing multiple drone movements with blocks, verifying them in a simulator, and then connecting the content as Python code, all in a format easy for school environments to handle. It is proposed as a "next lesson" for schools that have already introduced CoDrone EDU, and as an "environment that can be chosen by looking at the expansion after introduction" for schools considering drone introduction from now on.

**Why is Post-Introduction Expandability in Demand Now?** While drone utilization in schools is expanding, a challenge has emerged: lessons tend to stop at the experiential stage of "operating" and "moving," making it difficult to connect to further developmental lessons. Of course, the initial operational experience holds significant value. However, what is needed at the next stage is "learning where one thinks about how to move, tests it, finds reasons why it doesn't work, and improves it." Especially for schools that have already introduced drones, what is asked next is not "what was bought," but "how far can the lessons be expanded afterwards?" HDL supports the continuity and development of lessons through its lesson model for designing multiple drone movements.

**What is "Multiple Drone Lessons <Drone Show Idea>"?** This service is a school-oriented lesson support service that allows for the integrated handling of multiple drone movements from "design → verification → actual use." In lessons where one drone is moved, the experience is mainly centered on "commanding and moving." On the other hand, in multiple drone lessons, it is necessary to consider: * In what order should they move? * From what position should they start? * What role should they be assigned? * How should the whole be structured? Therefore, children learn to think sequentially, grasp the whole as a structure, and improve through trial and error, experiencing these abilities through movement. **Keywords:** School education, Programming education, Drone programming, STEAM education, Inquiry-based learning, ICT education, Material development, Teacher support, Python learning, Drone lessons

FACT BOX

  • Source: PR TIMES
  • Category: New Product
  • Products / services: CoDrone EDU