Silicon Studio Corporation (Headquarters: Shibuya-ku, Tokyo; President and CEO: Shinichiro Kajitani; TSE Standard: Securities Code 3907; hereinafter "the Company"), which develops digital content-related businesses primarily for the entertainment industry as well as various other industries such as automotive, video, and construction, announces that it will sponsor and exhibit at the "Unity Industry DX Conference 2026" to be held on Tuesday, June 9, 2026.
The Unity Industry DX Conference 2026 (hereinafter "the Event"), organized by Unity Technologies Japan K.K., the provider of the world-leading game engine, will be held for the fourth time this year. Advanced digital transformation (DX) development cases from leading companies in industries such as manufacturing, construction, and healthcare will gather in one place.
Following last year, the Company will sponsor and exhibit, deploying a booth themed on visualization through 3D digital twins and ROS integration simulation, and plans to introduce the following cases:
Takenaka Corporation "Lunar Simulation Environment for the Development of AI-Equipped Small Swarm Robots"
Nishimatsu Construction Co., Ltd. "Visualization Technology in Mountain Tunnel Digital Twin Platforms"
SUBARU Corporation "Factory Press Line Interference Simulation Environment"
In addition, numerous case study presentations by companies that have introduced Unity are scheduled for the Event, and Takenaka Corporation will take the stage.
During the latter half of the presentation titled "Development of a Simulator for Small Swarm Robots Exploring Lunar Lava Tubes for the Construction of Human Activity Bases", the Company plans to explain the technical aspects regarding the integration and implementation of Unity and ROS.
The exhibition and presentation contents are related to the Sim2Real approach aiming at real-world environments and initiatives in the Physical AI field, which has garnered increasing attention in recent years.
Related Information: Our Sim2Real Physical AI Solution https://tech.siliconstudio.co.jp/solution/sim2real-physical-ai/
Overview of Unity Industry DX Conference 2026 Date and Time: Tuesday, June 9, 2026, 10:00~ Location: TODA HALL & CONFERENCE TOKYO (Kyobashi, Chuo-ku, Tokyo) Participation Fee: Free (Pre-registration required) Organizer: Unity Technologies Japan K.K. For event details and registration, please visit the official website. https://event.unity3d.jp/
About Silicon Studio Corporation The Company operates two businesses: a development promotion and support business that provides 3DCG technologies to various industries such as automotive, video, and construction, in addition to game and video production studios; and a human resources business specialized in dispatching and introducing creators. Its strengths lie in providing a one-stop solution to all challenges faced by game companies, including planning, technology, human resources, and operations, as well as being able to deploy 3DCG technologies cultivated in the game industry to other sectors. Silicon Studio's middleware, which provides advanced technologies to game production sites—such as the post-effect middleware "YEBIS", the real-time rendering engine "Mizuchi", and the real-time global illumination "Enlighten"—has been adopted in numerous AAA titles worldwide. Furthermore, for non-entertainment sector projects utilizing game engines like Unreal Engine and Unity, the Company possesses the skills and organizational structure to handle everything from consulting to planning, design, development, and operation on a one-stop basis. https://www.siliconstudio.co.jp/
Computer Graphics (CG) hold infinite possibilities. While expanding the breadth of expression in the video and entertainment fields, CG is utilized in industrial sectors such as civil engineering, construction, and automotive for visualization and HMI (Human Machine Interface). In the field of AI and Deep Learning, its use as training data is progressing, and its results are beginning to be evaluated. Furthermore, the use of cloud computing and network environments like 5G that achieve high-speed, large-capacity, and low-latency communication will bring further transformations to user experience (UX).
We at Silicon Studio possess numerous in-house developed middlewares, have been engaged in CG-related businesses from the dawn of CG to the present day, and have continuously honed our technical, expressive, and conceptual capabilities. Our strength is to fuse these three capabilities at a high level to maximize the potential of CG.
Ideas × Art × Technology
We are the leading solutio
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- Source: PR TIMES
- Category: Event
- Products / services: YEBIS / Mizuchi