The General Incorporated Association Learning Innovation Consortium (LIC) has been holding the "Learning Innovation Grand Prix (LIGP)" annually since 2016, recognizing excellent research results from higher education institutions (universities, graduate schools, colleges of technology, etc.) in the field of educational technology. The purpose of this Grand Prix is to widely introduce the achievements and knowledge of academic research activities to the industry. Over its 10-year history, it has played a certain role in creating opportunities for the social implementation of university-born research and fostering educational technology specialists. The 2026 edition will be the milestone 10th event. The award winners' presentations and award ceremony will be held on July 14, 2026, at the Tokyo International Forum. The deadline for the primary screening is Thursday, May 14, 2026. Please refer to the application guidelines on the official website and submit your application.
"Learning Innovation Grand Prix 2026" Official Website https://ligp.gingerapp.co.jp/
◆Learning Innovation Grand Prix 2026 Overview Organizer: General Incorporated Association Learning Innovation Consortium (LIC) Co-organizers: Japan Society for Educational Technology (JSiSE), Digital Learning Consortium (DLC), a specified non-profit organization Sponsors: Japan Society for Information and Computer Education, Japan Society for Educational Technology, Japanese Society for Artificial Intelligence, Information Processing Society of Japan CLE Research Group, IEICE Educational Technology Research Group, Society for Learning Analytics Cooperation: GingerApp Operation: Learning Innovation Grand Prix Executive Committee Platinum Sponsor: GingerApp Gold Sponsors: Academic Pass, Digital Knowledge, Tokyo Legal Mind, WARK Naming Rights Sponsors: e-Learning, MBK Wellness Award Winners' Presentations, Award Ceremony, and Commemorative Party: Tuesday, July 14, 2026 Venue: Tokyo International Forum
◆Application Details ■Eligibility Eligible research labs/teams must meet all of the following criteria: ・Research labs from higher education institutions (universities, graduate schools, colleges of technology, etc.) ・Research teams primarily composed of students or young researchers (under 40 years old as of May 8, 2026) ・Teams that have previously won the "Best Learning Innovation Award" or "Excellent Learning Innovation Award" in past Learning Innovation Grand Prix events are not eligible to apply with the same content. *Applications for the primary screening must be submitted by students or young researchers. For the secondary screening and beyond, it is preferred that the same person presents, but a substitute presentation by another team member is allowed if the original applicant is unavailable.
Recruitment Genres The Learning Innovation Grand Prix broadly seeks research on new learning and educational environments, including not only technology fields but also educational practices and teaching methods. Keywords: AR, VR, IoT, AI, Deep Learning, Devices, Platforms, Educational Big Data, Learning Analytics, Content, Educational Practice, Teaching Methods, System Utilization in Education, Metacognition, SRL/SDL, etc.
Primary Screening Application Form: https://ligp.gingerapp.co.jp/apply_2026
Value of Participating in this Grand Prix 1. Opportunity to connect research to "social implementation" This Grand Prix emphasizes "how it will be utilized in real society" rather than remaining at the theoretical and research stages. It can be used as a first step to deliver research results from diverse fields to society. 2. Creation of contact points with companies and practitioners Judges include experts active on the front lines of education and human resource development. Through feedback and evaluation, it provides an opportunity to enhance the practical value of research. It may also lead to future collaborative research and career development. 3. Output that remains as an achievement Award-winning projects will be widely disseminated and can be used in portfolios as achievements for research labs and individuals. This will be a strong asset in job hunting and academic careers.
Awards Best Learning Innovation Award: 1 team, supplementary prize: GingerApp Award 100,000 yen Excellent Learning Innovation Award: 2 teams, supplementary prize: 50,000 yen each Encouragement Award: 2 teams, supplementary prize (not specified) Special Award: e-Learning EduAI Award (provided by e-Learning Co., Ltd.): 1 team, supplementary prize: 50,000 yen Special Award: Cycom Frontier Technology Award (provided by MBK Wellness Co., Ltd.): 1 team, supplementary prize: 50,000 yen Participation Award: ISIC International Student ID Free Issuance Coupon (provided by Academic Pass Co., Ltd.): All teams
Application Method Applications for the primary screening require documents explaining the research content (common form).
FACT BOX
- Source: PR TIMES
- Category: Event
- Organizations: WARK / MBK Wellness