GLOBIS University (Chiyoda-ku, Tokyo; President: Yoshito Hori) announces its investment in Socollab Inc. (Hamamatsu, Shizuoka; CEO: Akihiro Nara), a startup building a platform that enables manufacturing and user communication from AI design to sales, centered on 'Charaxy,' which turns hand-drawn illustrations into characters for merchandise.
Socollab won the grand prize at the 'GLOBIS Venture Challenge (G-CHALLENGE) 2024,' a business plan contest for students and alumni hosted by GLOBIS University in February 2025.
Socollab Business Overview (https://charaxy.ai/)
Socollab is a startup with the mission of 'Unleashing Creation,' building a platform for manufacturing and user communication. 'Charaxy -Character Maker-,' which turns hand-drawn illustrations into characters for merchandise, is seeing continuous user growth.
Moving forward, the service will add digital preservation albums and merchandise production for children's art. Additionally, it will launch 'Charaxy -Fast Novelty-' for individual and corporate novelty sales, along with an IP management system. The company targets children interested in STEAM education, young people in their teens and 20s, adults wanting to turn memories into goods, and corporations.
Background of Investment from G-CHALLENGE Fund
The G-CHALLENGE Fund decided to invest in Socollab based on the following points:
1. Unique Business Model: Manufacturing x Generative AI x IP. They have built a competitive advantage by turning user illustrations into merchandise and IP.
2. CEO Nara's Background and Execution: CEO Nara has experience in technical development and commercialization at large corporations and has rapidly grown the user base.
Messages
Yosuke Inoue (G-CHALLENGE 2024 Jury Chair): GLOBIS aims to be the world's No. 1 MBA in the 'Technovate' era. We highly evaluated Socollab for building a platform that addresses user needs to bring their ideas to life.
Akihiro Nara (CEO, Socollab): 'I want to unleash human potential through manufacturing.' Receiving this investment makes me excited and strengthens my resolve for accelerated growth. We aim to become the world's leading imagination creation company.
FACT BOX
- Source: PR TIMES
- Category: investment